If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Installing (very) outdated mods is risky and might corrupt your savegame. Don't overdo it, a lot of mods with DLLs broke with the 1.8 update. For BetterTimeWarpContinued you might need to select 1.9 and maybe also 1.8.
#How to download mods for ksp 1.0 install#
Mechjeb is an autopilot system, hence the name 'Mechanical Jebediah'. Allowing CKAN to install 'outdated' mods is as easy as following these instructions here. For the sake of simplicity, we are going to install MechJeb, one of the most popular addons for Kerbal Space Program.
#How to download mods for ksp 1.0 mod#
Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. Some of the more popular mods are MechJeb, Remote Tech 2, Ferram Aerospace Research, Deadly Re-entry, along with countless other mods. Station Science Mod adds several large parts designed to be integrated into a permanent space station: the Science Lab, the Zoology Bay, the Cyclotron, and the Spectrometron. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it.
It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.